A tactical turn-based RPG

Join the Journey


Tahira: Echoes of the Astral Empire

Tahira: Echoes of the Astral Empire is a turn-based tactics role-playing game set on a world that has fallen into a medieval dark age after the collapse of space faring civilisation.

You are Tahira, the last princess of a small kingdom called Avestan, tasked with leading the remnants of your people in search of a new home as you are pursued by the enemy who destroyed your kingdom.

You’ll fight epic turn-based tactics battles, customise your forces to suit your play-style, develop relationships with those traveling with you and uncover the secrets of a time when man traversed the stars with impunity.

Tahira will be released on PC, Mac and Linux via Steam and DRM-Free through our website.

Rotoscoped Character Animations

Inspired by The Banner Saga, the characters in Tahira have been brought to life with a painstaking animation process called rotoscoping. It’s a process that was used by companies such as Disney when they created Snow White and the Seven Dwarves. While very time intensive (each of our characters has roughly 450 hand drawn key frames), it allows us to animate smooth realistic movement for our characters.

See The Claw in action in the opposing video.


A character-driven story centred upon Tahira, Play as Tahira, an unwilling princess forced into a leadership role she never expected.

A rich cast of colourful characters, from a bitter, drunk merchant to a swaggering mercenary power-couple.

Painstakingly rotoscoped animations, with the frame-by-frame technique creating a realistic, hand-drawn appearance.

A journey across hand-painted environments, which showcase the bittersweet beauty of a dying world.

Challenging strategic combat, which demands that the player both plan ahead and adapt to a changing battlefield.

A wide range of scenarios, ranging from scrappy fights between a couple of soldiers to epic sieges where the player must manage multiple fronts.

Upgrade your forces, choosing from a range of improvements to suit a variety of play-styles.

Learn the history of both the current denizens of a former frontier world, and the ancient space-faring people who first explored it.

An atmospheric soundtrack composed by Max LL that incorporates the sounds and textures of Central Asia and the Middle East.

Development Blog

Keep up to date with Tahira’s Development. We’ll post media coverage, our monthly Kickstarter Development Updates and breakdowns of our creative process.

The Sounds of Tahira

Max LL


Max’s music is crafted from sounds and ideas collected around the world while traveling in India, Mongolia, Bangladesh, Burma, Nepal and many other countries.

Brendan Holyland

Sound Designer

Brendan, previously of the award winning band Dahnoir, is currently studying sound design at RMIT.

Creating Tahira

When Pete, Tom and I (I’m also called Peter, just to make things confusing) sat down in July 2013 and decided we wanted to make a game, I had just returned from three months trekking in the Himalayas and two months exploring India. A few years earlier I had also been lucky enough to visit Turkey, Syria, Jordan and Israel. For me, those experiences were transformative and I wanted to capture what I found so exhilarating about traveling and to combine it with the kind of games that I love playing. I was lucky to have Pete and Tom by my side who believed that we could realise that ambition.

Over the last couple of years, Tahira: Echoes of the Astral Empire, a turn-based tactics game set in a world with collapsing social structures, conflicting ideas about the future of the human race and a large and eclectic cast, has taken shape.

It all began with a picture. I had a basic concept in my head when I pitched Tahira to Pete and Tom. It was about a princess who returned home to find her city under siege. From that short description Pete produced the first piece of art for Tahira, the pencil sketch you can see to the left. From there we began to nail down aspects of the world, it was a frenzied stage of world building and concepting. A couple of initial setting and visual reference points were Journey, and Nausica: The Valley of the Wind.

Tom and I had wanted to make a turn-based tactics game for years. It was a genre that we fell in love with as we grew up, partly by way of Gameboy games like Fire Emblem, Final Fantasy Tactics and Advance Wars and later games like XCOM, The Banner Saga, Expeditions Conquistador, Civilisation IV and V and really any others that we can find the time to play. I’ve always found that turn-based tactics games have a wonderful ability to mix addictive gameplay with involved stories and character development and we found the prospect of doing that with Tahira very exciting.

We’ve been working on the game for two years and expect development on Episode One to be complete in 2016. It is my hope that when we’re done, we’ll have made a game that captures the excitement and adventure of going on a journey, but one that also reflects on some of the harsher realities of life in an honest and interesting way. From the beginning this has been a project inspired by the experiences of my life and I look forward to sharing them with you in the coming years.

Peter C

Whale Hammer Games is a three person indie developer based out of Canberra Australia. We founded the company in July 2013 with the goal of creating fun games that address real world issues in interesting and meaningful ways.

Peter Castle

Lead Writer & Producer

Peter is a published travel writer and award winning creative writer. He enjoys traveling off the beaten track.

Tom Cox

Lead Programmer

Tom graduated from the Australian National University with a Bachelor of IT in 2012.

Peter Simpson

Lead Artist

Peter worked as a Photoshop Artist and Illustrator for 10 years before writing his book Practical Anatomy for Artists, which was published in 2010.


We’re always up for interviews, previews, or anything else that involves us talking to you. Click below to visit our PressKit().

You can also contact us directly at peterc@whalehammergames.com